Computing

Computing is taught weekly through Cornerstones Creative Curriculum where it has been suitably and meaningfully linked to learning projects. This allows pupils to develop their knowledge and understanding of how Computing is used in everyday life. 

Our long term planning ensures that objectives covered in each year group are skills based and progressive, not only through year groups but within year groups also.  There is a focus on computational thinking and creativity, as well as opportunities for creative work in programming and digital media. 

At Manor Park we focus on the fundamental skills, knowledge and concepts that children will develop and these are categorised into three strands:

     1)  Computer Science (CS)

     2)  Information Technology (IT) 

     3)  Digital literacy (DL)

The core of Computing is Computer Science in which pupils are taught the principles of information and computation; how digital systems work; and how to put this knowledge to use through programming. By building on this knowledge and understanding, pupils are equipped to use Information Technology to create programs, systems and a range of content using software such as J2Code and Scratch. 

Computing also ensures that pupils become Digitally Literate– able to use, express themselves and develop their ideas through information and communication technology, at a level suitable for the future workplace and as active participants in a digital world.

At Manor Park we have invested highly in technologies and programs to enhance learning, creativity and  communication with computing lessons and throughout the curriculum e.g. Merge Cubes, Green Screen, Adobe Spark. 

Digital devices, such as DeskTops, Chromebooks and iPads, are distributed around the school, to support pupils access the computing curriculum and beyond, along with a range of other resources such as programmable toys and visualisers. In 2020 all pupils in KS2 were provided with their own Chromebook to use in school and at home to further enhance teaching and learning and to promote further creativity and engagement. 

Learning can be extended into the home environment through the use of GoogleClassroom, Seesaw and other educational tools such as  J2Launch (provided through the London Grid for Learning), Timestables Rockstars and Doodle Maths & English. Here parents, carers and pupils can access a range of curriculum resources and support, and can access free web2 resources such as J2code and J2E. 

In addition to these opportunities, the computing curriculum is further promoted and enhanced through the following enrichment opportunities: Adobe  Challenges,  Safer Internet Day, Coding Club. 

In 2015 and again in 2018, we achieved the NAACE (National Association of Advisors for Computers in Education) award for our provision of Computing & Technology at the school. 


Online Safety

Online Safety is taught discretely in Autumn term throughout Foundation Stage and Key Stage 1 & 2 using the ‘Education for a Connected World’ Framework. It is revised and applied throughout the year, when using digital technologies and the Internet, and is integrated within the PSE Curriculum ‘Scarf’. Teachers also build in lessons throughout the year where they feel it is appropriate for the children in their class e.g. safety guidance on a new game or app that is being widely used in the class. Our  E-Safety resources are adapted each year in line with digital interests of pupils in each class, evaluations of pupil e-safety questionnaires and advances in e-safety, making them more meaningful to pupils at that present time. 

In 2020, we achieved the LGfL Digital Excellence Award for Keeping Children Safe Online.