At Manor Park Computing is taught discretely however, where meaningful, some links may be made to some of our Cornerstones Learning Projects.
Our planning ensures that objectives covered in each year group are skills based and progressive. There is a focus on computational thinking and creativity, as well as opportunities for creative work in programming and digital media.
At Manor Park we focus on the fundamental skills, knowledge and concepts that children will develop; these are regularly updated to ensure that pupils develop the skills needed for the 21st Century. These are catergorised into the following strands:
Computer Science (CS)
Information Technology (IT)
Digital literacy (DL)
The core of Computing is Computer Science in which pupils are taught the principles of information and computation; how digital systems work; and how to put this knowledge to use through programming. By building on this knowledge and understanding, pupils are equipped to use Information Technology to create programs, systems and a range of content using software such as J2Code and Scratch.
Computing also ensures that pupils become Digitally Literate– able to use, express themselves and develop their ideas through information and communication technology, at a level suitable for the future workplace and as active participants in a digital world.
At Manor Park we have invested highly in technologies and programs to enhance learning, creativity and communication with computing lessons and throughout the curriculum e.g. Green Screen, Adobe Express, Nearpod. Our schools Digital Leaders help to choose, test and develop the use of these tools.
Digital devices, such as Chromebooks and tablets, are distributed around the school, to support pupils' access the computing curriculum and beyond, along with a range of other resources such as programmable toys and visualisers. In 2020 all pupils in KS2 were provided with their own Chromebook to use in school and at home to further enhance teaching and learning and to promote further creativity and engagement.
Learning can be extended into the home environment through the use of GoogleClassroom, Seesaw and other educational tools such as J2Launch (provided through the London Grid for Learning), Timestables Rockstars and Doodle Maths & English. Here parents, carers and pupils can access a range of curriculum resources and support, and can access free web2 resources.
In addition to these opportunities, the computing curriculum is further promoted and enhanced through the following enrichment opportunities: Adobe Challenges, Safer Internet Day, Digital Leaders, Coding Club.
In 2015 and again in 2018, we achieved the NAACE (National Association of Advisors for Computers in Education) award for our provision of Computing & Technology at the school. We are currently working hard to update our evidence for further achievement in 2022.
Online Safety is taught discretely in the autumn term throughout EYFS and Key Stage One & Two, using the ‘Education for a Connected World’ Framework and reviewed throughout the school year. This Framework has been built upon by the school to incorporate lessons and resources from the Thinkuknow Website and the Google ‘Be Internet Legends’ Scheme for KS2. This ensures that children are given the knowledge and understanding to work safely, responsibly and with a healthy approach to technology throughout the rest of the school year. Within this framework Children are taught to be aware of the 4 main risks involved in using the Internet, often referred to as the 4C’s (See planning for where the 4c’s are referenced):
Content: being exposed to illegal, inappropriate or harmful material
Contact: being subjected to harmful online interaction with other users
Conduct: personal online behaviour that increases the likelihood of, or causes, harm Commerce: these are risks such as online gambling, inappropriate advertising and financial scams.
Objectives are revisited, developed and often put into practice throughout the year considering pupils’ use of technology across the curriculum in school and at home. Online Safety is also integrated within the PSE Curriculum ‘Scarf’ and makes important links to our Financial Education scheme of work; please see here.
Teachers also build in lessons throughout the year where they feel it is appropriate for the children in their class e.g. safety guidance on a new game or app that is being widely used in the class. Our Online Safety lessons and resources are adapted each year in line with digital interests of pupils in each class, evaluations of pupil online safety questionnaires and advances in technology and online safety, making them more meaningful to pupils at that present time.
In 2020, we achieved the LGfL Digital Excellence Award for Keeping Children Safe Online.
Please see the Computing Overview and Computing Policy for more information.